Shiny subjects usually show reflections, which can
cause a problem when making the model. Shiny objects act like a mirror. When you
look in a mirror, the objects you see reflected have the appearance of being
behind the mirror.
In the same way, shiny subjects can have reflections, and objects with curved surfaces
are worse and can have many reflections. If the reflections overwhelm other surface details,
then The Scanner matches the reflections, causing an 'indentation' to appear in your model.
The illustration (opposite) shows a 3D model created from images of a glazed pot. You
can clearly see the indentation in the surface which corresponds to one of the reflections
of the lights used to illuminate the pot. Note that the other reflection was in an area
showing stronger detail and was not affected.
In general, very shiny objects make poor subjects, though it may be possible to
turn the subject or adjust the lighting to reduce reflections.
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